Invent to learn

PROF 371.102 MAR

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Invent to learn : making, tinkering, and engineering in the classroom

Martinez, Sylvia Libow, author.

Torrance, Calif. : Constructing Modern Knowledge Press, [2013].

xiii, 237 pages : illustrations ; 25 cm.

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"Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation." -- Back cover.

Available

RegularRegular

1 copy available at The Schenck School

ISBN:

978-0-9891511-0-8

ISBN:

978-0-9891511-0-8

ISBN:

978-0-9891511-1-5

ISBN:

978-0-9891511-1-5

LC Call No:

LB1025.3 .M33736 2013

Dewey Class No:

371.102 23

Author:

Martinez, Sylvia Libow, author.

Title:

Invent to learn : making, tinkering, and engineering in the classroom / Sylvia Libow Martinez & Gary Stager, Ph.D.

Physical:

xiii, 237 pages : illustrations ; 25 cm.

ContentType:

text txt rdacontent.

MediaType:

unmediated n rdamedia.

CarrierType:

volume nc rdacarrier.

BibliogrphyNote:

Includes bibliographical references and index.

Summary:

"Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation." -- Back cover.

Subject:

Creative teaching.

Subject:

Effective teaching.

Subject:

Classroom environment.

AE:PersName:

Stager, Gary, author.

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020 ISBN   $a ISBN  978-0-9891511-0-8
020 ISBN   $a ISBN  978-0-9891511-0-8
020 ISBN   $a ISBN  978-0-9891511-1-5
020 ISBN   $a ISBN  978-0-9891511-1-5
035 System Ctrl No   $a System control number  (SKY)sky255909212
040 Cataloging Src   $a Original cataloging agency  YDXCP
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049   $a   JRSA
050 LC Call No $a Classification number  LB1025.3
    $b Item number  .M33736 2013
082 Dewey Class No 04  $a Classification number  371.102
    $2 Edition number  23
099   $a   371.3 M385 2013
100 ME:PersonalName 1   $a Personal name  Martinez, Sylvia Libow,
    $e Relator term  author.
245 Title 10  $a Title  Invent to learn :
    $b Remainder of title  making, tinkering, and engineering in the classroom /
    $c Statement of responsibility  Sylvia Libow Martinez & Gary Stager, Ph.D.
264 ProductnNotice $a Place of prod/dist/manuf.  Torrance, Calif. :
    $b Name of prod./pub./dist./man.  Constructing Modern Knowledge Press,
    $c Date of prod/dist/manuf/copyrt  [2013].
300 Physical Desc   $a Extent  xiii, 237 pages :
    $b Other physical details  illustrations ;
    $c Dimensions  25 cm.
336 ContentType   $a Content type term  text
    $b Content type code  txt
    $2 Source  rdacontent.
337 MediaType   $a Media type term  unmediated
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    $2 Source  rdamedia.
338 CarrierType   $a Carrier type term  volume
    $b Carrier type code  nc
    $2 Source  rdacarrier.
504 BibliogrphyNote   $a Bibliography, etc. note  Includes bibliographical references and index.
520 Summary   $a Summary, etc. note  "Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation." -- Back cover.
650 Subj:Topic $a Topical term  Creative teaching.
650 Subj:Topic $a Topical term  Effective teaching.
650 Subj:Topic $a Topical term  Classroom environment.
700 AE:PersName 1   $a Personal name  Stager, Gary,
    $e Relator  author.
852 Holdings   $a Location  TSS
    $h Classification part  PROF 371.102 MAR
    $p Barcode  79247
    $9 Cost  $0.00

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