Super Rabbit Boy's time jump!

Flintham, Thomas, author, illustrator.

New York : Branches/Scholastic Inc., 2020.

pages cm.

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Super Rabbit Boy gained his superpowers when, as a baby, he ate the magic carrot he found in the Wise Woods; now King Viking has built a time machine in order to team up with his younger self, Prince Viking, and prevent Baby Rabbit Boy from finding that carrot--so Super Rabbit Boy has to go back in time, and with help from an unexpected player, save his younger self and protect the timeline.

Available

RegularRegular

1 copy available at The Schenck School

ISBN:

978-1-33856896-7 (paperback)

ISBN:

978-1-33856897-4 (library binding)

ISBN:

9781338568981 (ebk)

LC Call No:

PZ7.1.F585 Svm 2020

Dewey Class No:

[Fic] 23

Author:

Flintham, Thomas, author, illustrator.

Title:

Super Rabbit Boy's time jump! / Thomas Flintham.

Edition:

First edition.

Physical:

pages cm.

ContentType:

text txt rdacontent

MediaType:

unmediated n rdamedia

CarrierType:

volume nc rdacarrier

Series:

Press start! ; 9

Summary:

Super Rabbit Boy gained his superpowers when, as a baby, he ate the magic carrot he found in the Wise Woods; now King Viking has built a time machine in order to team up with his younger self, Prince Viking, and prevent Baby Rabbit Boy from finding that carrot--so Super Rabbit Boy has to go back in time, and with help from an unexpected player, save his younger self and protect the timeline.

Target Audience:

Ages 5-7. Scholastic.

Target Audience:

Grades K-1. Scholastic.

Subject:

Superheroes--Juvenile fiction.

Subject:

Supervillains--Juvenile fiction.

Subject:

Animals--Juvenile fiction.

Subject:

Time travel--Juvenile fiction.

Subject:

Video games--Juvenile fiction.

Subject:

Superheroes--Fiction.

Subject:

Supervillains--Fiction.

Subject:

Animals--Fiction.

Subject:

Time travel--Fiction.

Subject:

Video games--Fiction.

SAE:PersonlName:

Flintham, Thomas. Press start! ; 9.

Field Ind Subfield Data
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005 LastTransaction     20201117084552.0
008 Data Elements     190912t20202020nyu b 000 1 eng
010 LCCN   $a Record content licensor  2019041178
020 ISBN   $a ISBN  978-1-33856896-7
    $q   (paperback)
020 ISBN   $a ISBN  978-1-33856897-4
    $q   (library binding)
020 ISBN   $z Canceled/invalid ISBN  9781338568981
    $q   (ebk)
035 System Ctrl No   $a System control number  21202995
040 Cataloging Src   $a Original cataloging agency  NJQ/DLC
    $b Language of cataloging  eng
    $e Description conventions  rda
    $c Transcribing agency  DLC
042 Authentication   $a Authentication code  lcac
    $a Authentication code  pcc
050 LC Call No 00  $a Classification number  PZ7.1.F585
    $b Item number  Svm 2020
082 Dewey Class No 04  $a Classification number  [Fic]
    $2 Edition number  23
100 ME:PersonalName 1   $a Personal name  Flintham, Thomas,
    $e Relator term  author,
    $e Relator term  illustrator.
245 Title 10  $a Title  Super Rabbit Boy's time jump! /
    $c Statement of responsibility  Thomas Flintham.
250 Edition   $a Edition statement  First edition.
263 ProjectdPublish   $a Projected publication date  2009
264 ProductnNotice $a Place of prod/dist/manuf.  New York :
    $b Name of prod./pub./dist./man.  Branches/Scholastic Inc.,
    $c Date of prod/dist/manuf/copyrt  2020.
264 ProductnNotice $c Date of prod/dist/manuf/copyrt  ©2020
300 Physical Desc   $a Extent  pages cm.
336 ContentType   $a Content type term  text
    $b Content type code  txt
    $2 Source  rdacontent
337 MediaType   $a Media type term  unmediated
    $b Media type code  n
    $2 Source  rdamedia
338 CarrierType   $a Carrier type term  volume
    $b Carrier type code  nc
    $2 Source  rdacarrier
490 SeriesStatement 1   $a Series statement  Press start! ;
    $v Vol. no./sequential designatn  9
520 Summary   $a Summary, etc. note  Super Rabbit Boy gained his superpowers when, as a baby, he ate the magic carrot he found in the Wise Woods; now King Viking has built a time machine in order to team up with his younger self, Prince Viking, and prevent Baby Rabbit Boy from finding that carrot--so Super Rabbit Boy has to go back in time, and with help from an unexpected player, save his younger self and protect the timeline.
521 Target Audience 1   $a Target audience note  Ages 5-7.
    $b Source  Scholastic.
521 Target Audience 2   $a Target audience note  Grades K-1.
    $b Source  Scholastic.
650 Subj:Topic $a Topical term  Superheroes
    $v Form subdivision  Juvenile fiction.
650 Subj:Topic $a Topical term  Supervillains
    $v Form subdivision  Juvenile fiction.
650 Subj:Topic $a Topical term  Animals
    $v Form subdivision  Juvenile fiction.
650 Subj:Topic $a Topical term  Time travel
    $v Form subdivision  Juvenile fiction.
650 Subj:Topic $a Topical term  Video games
    $v Form subdivision  Juvenile fiction.
650 Subj:Topic $a Topical term  Superheroes
    $v Form subdivision  Fiction.
650 Subj:Topic $a Topical term  Supervillains
    $v Form subdivision  Fiction.
650 Subj:Topic $a Topical term  Animals
    $v Form subdivision  Fiction.
650 Subj:Topic $a Topical term  Time travel
    $v Form subdivision  Fiction.
650 Subj:Topic $a Topical term  Video games
    $v Form subdivision  Fiction.
655 IT:Genre $a Genre/form data or focus term  Superhero fiction.
    $2 Source of term  lcgft.
800 SAE:PersonlName 1   $a Personal name  Flintham, Thomas.
    $t Title of a work  Press start! ;
    $v Volume/sequential designation  9.
852 Holdings   $a Location  TSS
    $h Classification part  F FLI
    $p Barcode  21684
    $9 Cost  23.42

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